BountyShift

Game testing

Games on web, iOS, Android and PC (Windows, macOS). What is paid for is running the cases on the job by playing them, not finishing the game.

What you run

Gameplay flow

A chapter start to finish, down the intended path and off it. Going out of bounds, getting stuck and states you cannot come back from all live here.

Saving and loading

Autosave, manual save, quitting mid-save, opening a save from an older build in a newer one. Most data loss turns up here.

Multiplayer, when the job asks

Matchmaking time, dropped connections, rejoining, different regions. Not on every job; when the job says so, you have to be available at the stated hour.

Performance

Frame-rate drops, load times, heat and battery. The measurement tool's output goes in with the proof.

Input devices

Gamepad bindings, keyboard and mouse, touch. What the game does when the device changes mid-session is its own case.

Store and content

In-game purchases, refunds, age gates, voice chat privacy settings.

What you need

Whatever platform the job names has to be on your profile. Emulators and simulators are not accepted — most of what is being measured behaves differently on real hardware.

  • “I want to take part in game testing” turned on in your profile in the panel
  • PC work: Windows or macOS, and the minimum GPU and CPU named on the job
  • iOS and Android work: a real phone in the segment the job names
  • Web work: the browser and version named on the job
  • A measurement layer for frame-rate cases — the agent has one
  • A way to record the screen; a job can make the recording compulsory

Fee

The fee is on the job and settled before you take it; it does not move with the number of bugs you find. Payouts are currently made in Turkish lira to a bank account in Turkey.

Proof: the screen recording

Most game bugs cannot be shown in a single screenshot, so the main form of proof here is a screen recording. A job can make it compulsory, and what is asked for is the short clip where the bug shows, not the whole session — up to 500 MB a file. The other limits are on the evidence page.

Rules specific to this type

Game work puts unreleased content in front of you, and confidentiality is enforced more strictly here than anywhere else.

  • Screenshots and recordings go into the report and nowhere else
  • Nothing is shown on stream, on social media or in a group chat
  • A breach is grounds for permanent account closure
  • In multiplayer sessions the other testers' account names are confidential too

Turn on “I want to take part in game testing” in your profile

While “I want to take part in game testing” is off in your profile, game jobs are not in the list at all. Once it is on, writing down the platforms you can play on filters out the ones that do not fit you.

What BountyShift is

BountyShift is a marketplace for software testing work. Companies send their new builds here to be tested, and the work is done entirely remotely — from home, on your own computer or phone. There are five kinds of job: website, mobile app, desktop software, embedded device and game testing. Every job's fee is known before you take it and is fixed; it does not change with how many faults you find, and a job where you find nothing is still paid. Payments run weekly, and no commission is taken from testers.